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The end of the one-size-fits-all education model

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We are a team of expertsstarting with Nolan Bushnell, the renowned innovator who created Atari and founded the video game industry. Our team includes prominent educators, game designers, venture capital and startup veterans.

Lernip will lead the next wave of educational gaming as a core technology provider focused on remote learning and gamification-centered learning experiences.

Kid-tested and teacher approved

Designed for Chromebooks and all modern browsers

Extensible engine and content ecosystem to power future mobile, web, VR, AR, and XR games

Emails are boring—we try not to be

Stay connected to our team and be the first to know about product releases, beta tests and more.

Our Mission

Transform education to a learner-centric model through adaptive learning, autonomy and hyper-automation.

The Problem

No efficiency in a traditional classroom setting: half are bored and the other half are confused. Virtual learning is even worse.
Poor engagement is creating setbacks. Students are projected to lose the equivalent of 6-12 months of learning by the time schools reopen.1
Working parents struggle to find quality educational content that doesn’t require their active involvement.
1 Dorn, Emma, et al. “COVID-19 and Student Learning in the United States: The Hurt Could Last a Lifetime.” McKinsey & Company, McKinsey & Company, 14 Dec. 2020, www.mckinsey.com/industries/public-and-social-sector/our-insights/covid-19-and-student-learning-in-the-united-states-the-hurt-could-last-a-lifetime#.

Solution

Self-motivated knowledge acquisition through gaming + mentorship

Effective

  • Our game will compete on engagement and addictiveness with popular games and social media
  • Competency-based
  • AI Adaptive Learning powers mini games to keep content fresh and perfectly timed

Fresh

  • Simple content structure so anyone can contribute
  • New material added regularly
  • Parents, teachers and schools can contribute or curate from the content side without affecting game design or gameplay

SaaS

  • Sound subscription model 
  • Additional subscription offerings for higher-order learning:
    • Video based mentorship
    • Video based blended learning groups

Nanolearning

Nanolearning segments give players 2-3 minutes of gameplay per topic.

Rendering of the game, not final
Rendering of the game, not final

Superior Retention

The guessing process leads to better memory retention than studying – even when guesses are incorrect. 2

2 Yan, V., Yu, Y., Garcia, M., & Bjork, R. (2014). Why does guessing incorrectly enhance, rather than impair, retention? Memory & Cognition, 42 (8), 1373-1383 DOI: 10.3758/s13421-014-0454-6

Background

Nolan Bushnell helped launch the video game industry.

Now he is determined to make education enjoyable as well as effective.

Education is very important to me. I always pushed everyone around me to continually develop their skills and never stop learning.

Today, the best educational software ever written is probably Minecraft. We will take this one step further and build an entire program that is just as engaging.
I invite you to join me on this journey.

Sincerely,

Education Market

We serve parents of all high school students, with a focus on homeschool families.

We plan to expand to cover K-12 and later all markets where knowledge acquisition impacts outcomes.

1.7 M

Kids homeschooled
in the US

20 M+

Learners in the US of
high school age

$72 B

Annual revenue of US
educational services

$433

Average spent by parents per child
each year on video games

$700-$1,800

Spent on education each year
by homeschooling parents

Executive Team

Nolan Bushnell

Executive Chairman and Co-Founder

The visionary behind Atari and Pong, Bushnell has rightly been described as the “Godfather of the video game” and has run many successful companies such as Chuck E. Cheese.

His innovative work in the gaming industry has more recently expanded into the education sector; as founder and CEO of BrainRush, he developed educational games.

Noemi Titarenco

Chief Executive Officer and Co-Founder

Noemi knows the limitations of school, having taught herself to code and run a business by the time she was 17. She has considerable start-up experience, building an adaptive learning platform for Fulcrum Labs, and working closely with developers of award-winning games at UCLA’s Gamelab.

She graduated from UCLA with a BA in Art History.

Investment Team

Ron Bauer

Venture Capital Investor

  • Venture capitalist with more than twenty years of experience in capital markets
  • Principal and founding investor in many publicly-listed biotech companies that include 180 Life Sciences (NASDAQ:ATNF), Hemogenyx Pharmaceuticals (LSE:HEMO), and Cognetivity Neurosciences (CSE:CGN)
  • Ron holds an MBA from the University of Cambridge

Board

NOLAN BUSHNELL
RON BAUER
NOEMI TITARENCO
DR LEAH HANES

Advisory Board

CARTER GAFFNEY

Former Navy SEAL who guided LegalZoom through acquisition and was COO of Bouqs

MINH TRAN

Adjunct Professor at #1 education school in the US; his work has featured in the NY Times

DR MARK GOULSTON

World-renowned psychiatrist, has worked as a hostage negotiation trainer for the FBI

Lernip Headquarters
50 Sloane Avenue
London SW3 3DD
United Kingdom

info@lernip.com

Lernip R&D
Four Embarcadero Center
Suite 1400
San Francisco, CA 94111

sfoffice@lernip.com

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